"Damn it, Jim, I'm a Sound Designer not a Programmer!" Hey everyone! Recently, I have taken on the challenge of building a Unreal Engine 4 level from scratch, with the soul purpose of being a showcase for my audio implementation and sound design. It has since evolved beyond that (although that is still the end goal/result) and I wanted to log my adventure through blueprints, crashes, successes and failures. I bequeath you, Skelemen. I started my journey into building a level with no assets, very little experience in level design and implementation using UE4. (See my previous implementation demo on my site) With this one I wanted to take another approach and try something different. In the other demo I had created a more realistic world for the player character to explore. A.K.A. Human pawn, third person, roaming around a warehouse. Inspiring, right? This time I was looking for a more Indie and cartoony look. I scoured the Epic Games Market place looking for...